


You should look at the help guide later but for now it has too much information all at once. Click NO when it asks you something upon starting up. Install Teh Hammre and start the program. ZHLT converts, or compiles your map so that Half-Life can load and play it. With it you decide the placement of walls, textures, player starts etc. The Valve Hammer Editor, henceforth referred to as "Teh Hammre" is what you will use to physically build your map. These are absolutely required to make maps for HL games. You can't make something out of nothing, so grab yourself a shiny new copy of the "Valve Hammer Editor" and also get the "ZHLT Compilers". However, it is a good starting point to learn to map for similar games. This guide IS for original Counter-Strike (v1.6 or older). This guide is NOT for CS:Source or HL2 etc. So, if that is you, and you need to be told what to do, read on, little doggy! Note: this is for people who have ABSOLUTELY no clue about making maps for HL or HL mods. And instead of kicking people in the face and throwing them in the gutter for trying to talk to me, I thought I'd change my ways and write this little helpy page. "I want to make CS maps but don't know where to start!" How to make Counter Strike (CS ) 1.6 Map. Note: This tutorial is an original work of and All the credits belongs to him only also the article is mentioned on this site to make people more aware of the process of making CS 1.6 maps without of a much difficulty.! No modifications are being made in the article.Ĭourtsey: All credits to for making this wonderful tutorial.
